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Glossary and inventory items

Glossary

AP (Access Points) Points earned as you accomplish tasks such as claiming Portals, creating Links and forming Fields.
Cool Down Period A mandatory waiting period after hacking a Portal before you can hack the same Portal again in an attempt to acquire items. This period gets progressively longer if you are performing repeated Hacks.
Control Field Link three Portals to form a Control Field. Establishing a Control Field increases the Mind Unit score for your faction based upon the human population density encompassed by the field.
Decay Resonators will naturally decay and lose their XM health over time if they are not recharged.
Deploy The act of installing an object. Resonators are deployed on Portals to control the Portal.
Faction There are two main factions, or global teams, battling for control: The Resistance and the Enlightened.
Hacking A mechanism for acquiring items from a Portal.
Intel Map (Intel Map) A web site that allows agents to view the current global state of the conflict and communicate with other agents.
ITEMS An inventory of the game objects held by an agent. The ITEMS view is accessible via the OPS panel.
Mind Units (MU) A measure of the human population that lives under a Control fields. The global score of Mind Units is shown on the INTEL view and on the Intelligence Map.
Portal Portals manifest themselves usually as public art such as statues and monuments, unique architecture, outdoor murals, historic buildings, and unique local businesses. Portals are places where human creativity and ingenuity is expressed and Exotic Matter (XM) emanates. In your Scanner, Portals will appear as either green (Enlightened), blue (Resistance) or gray (neutral). Interact with Portals by claiming them for your faction, linking them together to form Control Fields and Hacking to obtain items.
Portal MOD An object that can be installed to increase the power or capability of another object. For example, installing a Shield MOD on a Portal will increase the defensive power of the Portal.
Scanner The core technology for your phone, the Scanner can detect Portals and interact with Exotic Matter (XM) and XM constructs such as Resonators and XMPs.
XM (Exotic Matter) A rare and powerful form of tri-polar energy leaking into our universe from another dimension. This energy forms the basis for all Shaper technology. XM is needed to power your Scanner as well as to fire XMP and deploy Resonators. If XM falls below critical levels, your Scanner will be disabled. You can collect XM (represented by glowing orbs on the Scanner Map) by moving through those areas. The XM will be automatically harvested by your Scanner. You can also collect XM by recycling Items.

Inventory Items

Resonator XM object used to power-up a Portal and align it to a Faction
Xmp Burster XM weapon used to destroy enemy Resonators and Mods and neutralize Portals
Ultra Strike A variation of the Xmp Burster with a more powerful blast but smaller radius
Jarvis Virus Used to reverse the alignment of a Resistance Portal
ADA Refactor Used to reverse the alignment of an Enlightened Portal
Power Cube Store of XM that can be used to recharge the Scanner
Portal Key Used to link and remote recharge Portals
Capsule Storage container that can hold other objects
MUFG Capsule A storage container that can hold other objects and cause them to multiply over time
MOD: Portal Shield Shields Portal from attacks
MOD: AXA Shield Ultra high powered protective shield for Portals
MOD: Link Amp Increases Portal link range
MOD: SoftBank Ultra Link A Mod that can be deployed on a Portal to increase Link range, boost Link defensive power, and allow more outbound Links
MOD: Heat Sink Reduces cooldown time between Portal hacks
MOD: Multi-hack Increases hacking capacity of a Portal
MOD: Force Amp Increases power of Portal attacks against enemies
MOD: Turret Increases frequency of Portal attacks against enemies